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	<title>Pixelh8 &#187; Educational</title>
	<atom:link href="http://pixelh8.co.uk/category/educational/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelh8.co.uk</link>
	<description>The Boy With The Digital Heart</description>
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		<title>Pixelh8 @ Creative Computing Club Week 2 Game Maker</title>
		<link>http://pixelh8.co.uk/pixelh8-creative-computing-club-week-2-game-maker/</link>
		<comments>http://pixelh8.co.uk/pixelh8-creative-computing-club-week-2-game-maker/#comments</comments>
		<pubDate>Tue, 15 May 2012 20:10:20 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Creative Computing Club]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3890</guid>
		<description><![CDATA[I am so pleased with the students today, not only because this was  an enormous and complex task, but it was their first session under my direction, and they did brilliantly. Admittedly one of the students had prior experience with Game Maker, and few of them had tried it before, but this time all of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/05/CCCWEEK2.png"><img class="alignleft size-full wp-image-3891" style="float: left; margin-right: 6px;" title="CCCWEEK2" src="http://pixelh8.co.uk/wp-content/uploads/2012/05/CCCWEEK2.png" alt="" width="300" height="225" /></a>I am so pleased with the students today, not only because this was  an enormous and complex task, but it was their first session under my direction, and they did brilliantly. Admittedly one of the students had prior experience with Game Maker, and few of them had tried it before, but this time all of them left having learned how a basic platform game engine is put together. I really think they got a real sense of achievement from doing it.</p>
<p>The full blog and resources are <a href="http://creativecomputingclubsuffolk.blogspot.co.uk/" target="_blank">here</a> (the blog is currently locked and invite only for funders, sponsors, press, parents and participants only for the first eight weeks and will then go public. This was the reward you got for helping fund the club on <a href="http://www.peoplefund.it/creative-computing-club-suffolk/" target="_blank">Peoplefund.it</a>.).</p>
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		<title>Pixelh8 and teaching kids how to use Game Maker</title>
		<link>http://pixelh8.co.uk/pixelh8-and-teaching-kids-how-to-use-game-maker/</link>
		<comments>http://pixelh8.co.uk/pixelh8-and-teaching-kids-how-to-use-game-maker/#comments</comments>
		<pubDate>Mon, 14 May 2012 12:46:02 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Creative Computing Club]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Programming in Schools]]></category>
		<category><![CDATA[Visits]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3882</guid>
		<description><![CDATA[So this morning I spent two hours or more precisely two lots of approximately 55 minutes teaching two nine year old girls how to use Game Maker. I am currently in the process of making free downloadable resources for the Creative Computer Club here. (The blog is currently locked and invite only for funders, sponsors, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/05/egame.png"><img class="alignleft size-medium wp-image-3883" style="float: left; margin-right: 6px;" title="egame" src="http://pixelh8.co.uk/wp-content/uploads/2012/05/egame-300x225.png" alt="" width="300" height="225" /></a>So this morning I spent two hours or more precisely two lots of approximately 55 minutes teaching two nine year old girls how to use Game Maker. I am currently in the process of making free downloadable resources for the Creative Computer Club <a href="http://creativecomputingclubsuffolk.blogspot.co.uk/" target="_blank">here</a>. (The blog is currently locked and invite only for funders, sponsors, press, parents and participants only for the first eight weeks and will then go public. This was the reward you got for helping fund the club on <a href="http://www.peoplefund.it/creative-computing-club-suffolk/" target="_blank">Peoplefund.it</a>.) The resources are for any and everyone to use under a creative commons license and will be available in around 8 weeks time. You can find more information about the Creative Computing Club <a href="http://pixelh8.co.uk/ccc" target="_blank">here</a>.</p>
<p>The hour long plan has notes and a slide show to accompany it and it takes you through the basics of a platform game, with items to collect, level progression and bad guys. It was great going through it twice as I found a few typos to neaten up, but most importantly it was perfect for the job. It was the right amount of time and depth of information for an introduction to Game Maker. The two girls now understood what was going on behind the scenes of games. It is important to note they only had five minutes max in the session to draw out the characters as this was not Game Design, but game programming. Despite this constraint they managed to make some lovely little characters.</p>
<p>The lesson plan is only an introduction it doesn&#8217;t feature sound, backgrounds or animation those things however should become fairly obvious after working your way through the lesson. Many thanks to YoYoGames for sponsoring Creative Computing Club with a copy of their excellent software and thanks to all those who helped fund it, it is going to be an amazing project.</p>
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		<title>Pixelh8 @ Springfield Juniors Augmented Reality Project Session 2</title>
		<link>http://pixelh8.co.uk/pixelh8-springfield-juniors-augmented-reality-project-session-2/</link>
		<comments>http://pixelh8.co.uk/pixelh8-springfield-juniors-augmented-reality-project-session-2/#comments</comments>
		<pubDate>Thu, 10 May 2012 21:41:05 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Lectures & Workshops]]></category>
		<category><![CDATA[Springfield Junior School Workshops]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3858</guid>
		<description><![CDATA[So today was divided in to four activities the first three were about QR Codes. The first activity was a short 15 minute talk about how QR Codes work, how they are read by machines and error correction. The second part was getting the students to hide a secret message in a QR Code that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/05/60qpf.jpg"><img class="alignleft size-medium wp-image-3859" style="float: left; margin-right: 6px;" title="60qpf" src="http://pixelh8.co.uk/wp-content/uploads/2012/05/60qpf-300x225.jpg" alt="" width="300" height="225" /></a>So today was divided in to four activities the first three were about QR Codes. The first activity was a short 15 minute talk about how QR Codes work, how they are read by machines and error correction. The second part was getting the students to hide a secret message in a QR Code that they could take home, and the third was getting the students to colour in A4 size QR Codes with a giant question mark below it and to hide around the school, just to get people asking about them (the code sent anybody who scanned them to the school website). It was really good fun and the students definitely learned how they worked as I quizzed them on it all afterwards. The last thirty minutes was spent planning out more of their Augmented Reality games which we will reveal in a couple of weeks. You can download the talk as a .pdf file <a href="http://pixelh8.co.uk/wp-content/uploads/2012/05/ARMAKING2.pdf" target="_blank">here</a>. We are covering QR Codes, AR, pattern recognition and facial recognition in this series of workshops. Any questions just ask me twitter<a href="https://twitter.com/#!/Pixelh8" target="_blank"> @pixelh8</a> .</p>
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		<title>Pixelh8 @ Springfield Juniors Augmented Reality Project Session 1</title>
		<link>http://pixelh8.co.uk/pixelh8-springfield-juniors-augmented-reality-project-session-1/</link>
		<comments>http://pixelh8.co.uk/pixelh8-springfield-juniors-augmented-reality-project-session-1/#comments</comments>
		<pubDate>Thu, 03 May 2012 16:04:13 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Lectures & Workshops]]></category>
		<category><![CDATA[Springfield Junior School Workshops]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3831</guid>
		<description><![CDATA[So today was the start of something new for both me and the students, Augmented Reality. Augmented Reality or (AR) &#8220;is is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. &#8221; (Wikipedia). In short the phone [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/05/QRCODEPIXEL.png"><img class="alignleft size-full wp-image-3830" style="float: left; margin-right: 6px;" title="QRCODEPIXEL" src="http://pixelh8.co.uk/wp-content/uploads/2012/05/QRCODEPIXEL.png" alt="" width="216" height="216" /></a>So today was the start of something new for both me and the students, Augmented Reality. Augmented Reality or (AR) &#8220;is <strong></strong>is a live, direct or indirect, view of a physical, real-world environment whose elements are <em>augmented</em> by computer-generated sensory input such as sound, video, graphics or GPS data. &#8221; (<a href="http://en.wikipedia.org/wiki/Augmented_reality">Wikipedia</a>). In short the phone or computer adds pictures or information to a live image, augmenting it. I was a bit apprehensive about doing this workshop as I had never run it before, I have done loads of work with the age range which in this case was 9-year-olds but you never know if they are going to get it or not. They did, they really did. I started the session explaining it in words only, then I showed them a few pictures of existing apps that use AR, and then revealed to them just how wonderful it is by running some demos on the iPad 2. They were blown away, not only by the AR but by the fact they over the next 5 weeks would be harnessing this system to bring their ideas to life. AR can be a tricky subject to get your head around but we managed and the 12 students, divided in to four groups of three have already set about planning out their ideas for their augmented reality projects. We have started to talk about how AR markers work, we are also learning about QR Codes (as shown in the picture), facial and object recognition software and next session they will be designing their own QR Codes to act as markers for their games.</p>
<p>The head of the school popped by to see how it was all going and asked one of the students who simply replied that it was &#8220;Awesome&#8221;, so I think they are enjoying working with AR.</p>
<p>As I mentioned I was a bit apprehensive about running the project, as I myself am new to the subject and I needed to know I could do it, before they put forward their ideas. I had also pre-made some ideas just in case the concept proved too much for them to take on board, but they really weren&#8217;t necessary. I can save those Ideas for another time. I am now really pleased and really excited about the project and can&#8217;t wait to see how they progress next week.</p>
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		<title>Pixelh8 @ The British Museum for the Game Design Workshops</title>
		<link>http://pixelh8.co.uk/pixelh8-the-british-museum-for-the-game-design-workshops/</link>
		<comments>http://pixelh8.co.uk/pixelh8-the-british-museum-for-the-game-design-workshops/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 19:28:22 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Lectures & Workshops]]></category>
		<category><![CDATA[Visits]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3819</guid>
		<description><![CDATA[I got to go back to the British Museum today (first visit) to teach game designing, however this time we ran it slightly different. Firstly we got families to organise themselves as companies/groups, which was wonderful to see parents and sometimes grandparents get involved in the decision making of the games. Secondly I was able [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/04/OCARBOTEDU.png"><img class="alignleft size-full wp-image-3820" style="float: left; margin-right: 6px;" title="OCARBOTEDU" src="http://pixelh8.co.uk/wp-content/uploads/2012/04/OCARBOTEDU.png" alt="" width="250" height="141" /></a>I got to go back to the British Museum today (<a href="http://pixelh8.co.uk/pixelh8-retro-game-design-workshop-the-british-museum/" target="_blank">first visit</a>) to teach game designing, however this time we ran it slightly different. Firstly we got families to organise themselves as companies/groups, which was wonderful to see parents and sometimes grandparents get involved in the decision making of the games. Secondly I was able to use my recent experience of creating OCARBOT to help teach them them stages I went through to make a game. Thirdly I taught it from my iPad so I was able to show them OCARBOT in action instead of a just a video of it (I think I will do this for all talks in the future). Good fun was had by all in the two SOLD OUT and fully attended courses, I hope they all enjoyed their experience planning out a video game and hope they will begin to look at video games in a different way. Many thanks to the excellent support staff at the British Museum for their help, I look forward to returning in the future.</p>
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		<item>
		<title>Pixelh8, Peoplefund.it and the Creative Computing Club Suffolk</title>
		<link>http://pixelh8.co.uk/pixelh8-peoplefund-it-and-the-creative-computing-club-suffolk/</link>
		<comments>http://pixelh8.co.uk/pixelh8-peoplefund-it-and-the-creative-computing-club-suffolk/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 23:48:29 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Creative Computing Club]]></category>
		<category><![CDATA[Educational]]></category>
		<category><![CDATA[Lectures & Workshops]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3776</guid>
		<description><![CDATA[I am pleased to announce that the Creative Computing Club has managed to successfully crowdsource £1010 pounds in funding through Peoplefund.it. I am so pleased to be able to run these free workshops. The workshops aimed at 12 to 16-year-olds will take place at Hawthorn Children&#8217;s Centre, Chantry Library in Ipswich on Tuesdays 4pm til [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/02/CREATIVECOMPUTERCLUB256.png"><img class="alignleft size-full wp-image-3623" style="float: left; margin-right: 6px;" title="CREATIVECOMPUTERCLUB256" src="http://pixelh8.co.uk/wp-content/uploads/2012/02/CREATIVECOMPUTERCLUB256.png" alt="" width="256" height="256" /></a>I am pleased to announce that the Creative Computing Club has managed to successfully crowdsource £1010 pounds in funding through <a href="http://www.peoplefund.it/creative-computing-club-suffolk/" target="_blank">Peoplefund.it</a>. I am so pleased to be able to run these free workshops. The workshops aimed at 12 to 16-year-olds will take place at Hawthorn Children&#8217;s Centre, Chantry Library in Ipswich on Tuesdays 4pm til 5:30pm.</p>
<p>The first aim of the project is to teach creative computing; programming, basic electronics, animation, music, sound and much more in a safe, friendly and informal environment. We now have the money to afford enough; Arduinos, cables, components, cameras for animation, software, paper, pencils, a LEGO Mindstorms kit, memory sticks, safety goggles and more. This is all thanks to the people who donated <a href="http://www.peoplefund.it/creative-computing-club-suffolk/backers/" target="_blank">here</a>, all the people who tweeted, forwarded emails, mentioned it to a friend and <a href="http://www.peoplefund.it/" target="_blank">Peoplefund.it</a> for being so supportive of the project. I would also like to thank <a href="http://www.yoyogames.com/gamemaker/html5" target="_blank">YoYoGames</a> for their excellent <a href="http://www.yoyogames.com/gamemaker/html5" target="_blank">Game Maker </a>software, <a href="http://www.rapidonline.com/" target="_blank">Rapid Electronics</a> for it donation of electronic components and equipment, and <a href="http://oreilly.com/" target="_blank">O&#8217;Reilly Media</a> for their amazing books and <a href="http://oreilly.com/" target="_blank">MAKE</a> magazines, thank you so much. Additionally I would like to thank Theo Clarke the manager of Chantry Library for his enthusiasm and support of the project, Anna Shaw the manager of the Children&#8217;s Centre for allowing us use of the room and Suffolk <a href="http://www.stemnet.org.uk/" target="_blank">STEMNET</a> for spreading the word.</p>
<p>The initial course will run for 8 weeks, an introductory week, 6 weeks of different subjects and then an exhibition of the different projects the students have done. After this I will conduct a review and hopefully be able to tun the project indefinitely with a year long rolling course structure, featuring special sessions for both older and younger participants to get involved.</p>
<p>The second aim of the project is to produce <strong>high quality and free teaching resources</strong> for IT/ICT teachers to use, with supporting pictures, diagrams, blogs (by both the students and myself), audio recordings, videos and anecdotes taken directly from the sessions. These resources will be initially given to the sponsors of the project as a reward for their support and then be made public after the 8 week course has run. IT/ICT (or whatever you call it) is changing, I hope these resources will help some teachers, parents and individuals get involved in creative computing . I really enjoy teaching people how to make things, and the 12 to 16-year-old age range was vital to my development as an artist, I am truly grateful to be able to give something back to the local community which may in turn benefit others.</p>
<p>The Creative Computing Club isn&#8217;t just going to be a computing club, it is going to be an amazing computing club and this is all down to your support of the project. Thank you.</p>
<p>Matthew C. Applegate / Pixelh8</p>
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		<title>Pixelh8 and teaching 9-year-olds Arduino programming.</title>
		<link>http://pixelh8.co.uk/pixelh8-and-teaching-9-year-olds-arduino-programming/</link>
		<comments>http://pixelh8.co.uk/pixelh8-and-teaching-9-year-olds-arduino-programming/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 18:50:42 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Programming in Schools]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3746</guid>
		<description><![CDATA[I have been asked by several people how I go about teaching young children computing and for the most part I have never written anything down. I keep it all in my head as it allows me to adapt to the situation quicker, different age students move at different rates and have different interests. I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/04/BLINKR.png"><img class="alignleft size-medium wp-image-3747" style="float: left; margin-right: 6px;" title="BLINKR" src="http://pixelh8.co.uk/wp-content/uploads/2012/04/BLINKR-300x227.png" alt="" width="300" height="227" /></a>I have been asked by several people how I go about teaching young children computing and for the most part I have never written anything down. I keep it all in my head as it allows me to adapt to the situation quicker, different age students move at different rates and have different interests. I have learnt a lot from working at Springfield Junior School and just seeing the difference in ages between 6 and 10 years old. Today I worked with two 9-year-olds, one boy and one girl. We used (and you&#8217;ll need to re-create it) an Arduino (we used a MEGA), the usb cable for it, three 220 ohm resistors (although we didn&#8217;t use these today), one red, one green and one blue LED or just three different colour LEDs if you can&#8217;t find blue Yellow is fine too (that is what we used). I must point out that although nothing bad happened during our sessions you<strong> follow these instructions at your own risk.</strong></p>
<p>So Install <a href="http://www.arduino.cc/" target="_blank">Arduino</a> as per their instructions. The first thing we did was go through an adaptation of the &#8220;<a href="http://arduino.cc/en/Tutorial/Blink" target="_blank">Blink</a>&#8221; tutorial and gradually altered it. It very simple turns on a LED and back off again. I have annotated it here and then altered it below, my annotations are in <span style="color: #0000ff;">blue</span>. and changes to the code are in<span style="color: #ff0000;"> red.</span> The comments after the &#8220;//&#8221; symbols are just comments and are ignored by the computer. The same is true of comments that occur between &#8220;/*&#8221; and &#8220;*/&#8221; symbols. Here is the hardware set up done using <a href="http://fritzing.org/" target="_blank">Fritzing</a>.</p>
<p>/*<br />
Blink<br />
Turns on an LED on for one second, then off for one second, repeatedly.<br />
This example code is in the public domain.<br />
*/</p>
<p><span style="color: #0000ff;">//The set up area runs once at the beginning of the program.</span><br />
void setup() {<br />
// initialize the digital pin as an output.<br />
// Pin 13 has an LED connected on most Arduino boards:<br />
pinMode(13, OUTPUT);<br />
}</p>
<p><span style="color: #0000ff;">//The loop area loops again and again.</span><br />
void loop() {<br />
digitalWrite(13, HIGH);   // set the LED on <span style="color: #0000ff;">//HIGH applies the current</span><br />
delay(1000);              // wait for a second<br />
digitalWrite(13, LOW);    // set the LED off <span style="color: #0000ff;">//LOW removes the current</span><br />
delay(1000);              // wait for a second<br />
}</p>
<p><span style="color: #0000ff;">//End of program</span></p>
<hr />
<p>This program does exactly the same thing but is just slightly easier to read. Get the student to type in the changes. Changing the &#8220;13&#8243; to &#8220;Red&#8221; They are gonna want to move on from this example pretty quickly it is after all just a flashing light. The good thing about it is that it introduces the use of variables in a meaningful way what is pin 13 to them? but red links the code to the red LED.</p>
<p>/*<br />
Blink V2.0<br />
Turns on an LED on for one second, then off for one second, repeatedly.<br />
This example code is in the public domain.<br />
*/</p>
<p><span style="color: #0000ff;">//We are creating a variable called red and giving it the value of 13.</span></p>
<p><span style="color: #0000ff;">//This helps the younger kids grasp every time we are referring to 13 we actually mean the red LED. </span><br />
<span style="color: #ff0000;">int red =13;</span></p>
<p><span style="color: #0000ff;">//The set up area runs once at the beginning of the program.</span><br />
void setup() {</p>
<p>// initialize the digital pin as an output.<br />
// Pin 13 has an LED connected on most Arduino boards:</p>
<p>pinMode(<span style="color: #ff0000;">red</span>, OUTPUT);<br />
}</p>
<p><span style="color: #0000ff;">//The loop area loops again and again.</span><br />
void loop() {<br />
digitalWrite(<span style="color: #ff0000;">red</span>, HIGH);   // set the LED on <span style="color: #0000ff;">//HIGH applies the current</span><br />
delay(1000);              // wait for a second<br />
digitalWrite(<span style="color: #ff0000;">red</span>, LOW);    // set the LED off <span style="color: #0000ff;">//LOW removes the current</span><br />
delay(1000);              // wait for a second<br />
}</p>
<p><span style="color: #0000ff;">//End of program</span></p>
<hr />
<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/04/BLINKRGB.png"><img class="alignleft  wp-image-3748" style="float: left; margin-right: 6px;" title="BLINKRGB" src="http://pixelh8.co.uk/wp-content/uploads/2012/04/BLINKRGB-300x235.png" alt="" width="264" height="211" /></a>Ok so all we have done is remove the &#8220;13&#8243; from being used so much and replaced it with the word &#8220;red&#8221;, it helps it really does. Especially when we begin to add the &#8220;green&#8221; and &#8220;yellow&#8221; or whatever colour LEDS you have. We have in this example used pins 9 and 11 and not 12 and 11 to allow space between the components for inexperienced users, giving them a bit of space so they don&#8217;t cross or short circuit. You can use whatever digital pins you like just change the code to reflect that. Get them to type in the changes, get them to re-arrange the chunks of code that turn on and off the light so they flash in a different order. Experiment. The LEDs all share a common Ground or GND, taken from the breadboard back to the Arduino. The kids will soon start to have their own ideas about what they might want to do next and again you&#8217;ll move on from this example quickly.</p>
<p>&nbsp;</p>
<p><span style="color: #0000ff;">//This program adds two other colours.<br />
</span></p>
<p>/*<br />
Blink V3.0<br />
Turns on several LEDs on, then off.<br />
*/</p>
<p><span style="color: #0000ff;">//We are creating a variable called red and giving it the value of 13.</span></p>
<p><span style="color: #0000ff;">//This helps the younger kids grasp every time we are referring to 13 we actually mean the red LED and the same is now true for 11 and 9 for green and yellow.</span><br />
<span style="color: #ff0000;">int red =13;</span></p>
<p><span style="color: #ff0000;">int green = 11;</span></p>
<p><span style="color: #ff0000;">int yellow = 9;</span></p>
<p><span style="color: #0000ff;">//The set up area runs once at the beginning of the program.</span><br />
void setup() {</p>
<p>// initialize the digital pin as an output.<br />
// Pin 13 has an LED connected on most Arduino boards:</p>
<p>pinMode(<span style="color: #ff0000;">red</span>, OUTPUT);</p>
<p><span style="color: #ff0000;">pinMode(green, OUTPUT);</span></p>
<p><span style="color: #ff0000;">pinMode(yellow, OUTPUT);</span><br />
}</p>
<p><span style="color: #0000ff;">//The loop area loops again and again.</span><br />
void loop() {</p>
<p><span style="color: #0000ff;">//This sequence will turn on the red, then turn it off, turn on the green, then off and then yellow, then off and back to the beginning again.</span><br />
digitalWrite(<span style="color: #ff0000;">red</span>, HIGH); // set the LED on <span style="color: #0000ff;">//HIGH applies the current</span><br />
delay(1000); // wait for a second<br />
digitalWrite(<span style="color: #ff0000;">red</span>, LOW); // set the LED off <span style="color: #0000ff;">//LOW removes the current</span><br />
delay(1000); // wait for a second</p>
<p><span style="color: #0000ff;">//These control the Green </span><br style="color: #0000ff;" /><span style="color: #ff0000;">digitalWrite(green, HIGH);</span><br />
<span style="color: #ff0000;"> delay(1000);</span><br />
<span style="color: #ff0000;"> digitalWrite(green, LOW);</span><br />
<span style="color: #ff0000;"> delay(1000);</span></p>
<p><span style="color: #0000ff;">//These control the Yellow</span><br />
<span style="color: #ff0000;">digitalWrite(yellow, HIGH);</span><br />
<span style="color: #ff0000;"> delay(1000);</span><br />
<span style="color: #ff0000;"> digitalWrite(yellow, LOW);</span><br />
<span style="color: #ff0000;"> delay(1000);</span></p>
<p>}</p>
<p><span style="color: #0000ff;">//End of program</span></p>
<hr />
<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/04/photo.jpg"><img class="alignleft  wp-image-3758" style="float: left; margin-right: 6px;" title="photo" src="http://pixelh8.co.uk/wp-content/uploads/2012/04/photo-300x225.jpg" alt="" width="205" height="154" /></a>In this alteration we set up the variable time and set it to 1000, we also subsequently change all of the &#8220;1000&#8243;&#8216;s in the code to &#8220;time&#8221;. As it is it will be exactly the same as the last example, however you can then get them to change the value of time try 100ms, try 10ms, try 1ms. We found we actually couldn&#8217;t notice the flashing until around 3ms. We also took this opportunity to swap out one of the LEDs with a infrared LED to look at it through the iPhone, which lead to a discussion about being able to transmit message secretly, by flashing morse code on the infrared LED that people couldn&#8217;t see with the naked eye. Again, Experiment.</p>
<p>&nbsp;</p>
<p>/*<br />
Blink V4.0<br />
Turns on several LEDs on, then off and allows the easy change of time.<br />
*/</p>
<p><span style="color: #0000ff;">//We are creating a variable called red and giving it the value of 13.</span><br />
<span style="color: #0000ff;"> //This helps the younger kids grasp every time we are referring to 13 we actually mean the red LED and the same is now true for 11 and 9 for green and yellow.</span><br />
<span style="color: #ff0000;">int red =13;</span><br />
<span style="color: #ff0000;"> int green = 11;</span><br />
<span style="color: #ff0000;"> int yellow = 9;</span></p>
<p><span style="color: #ff0000;">int time =1000;</span></p>
<p><span style="color: #0000ff;">//The set up area runs once at the beginning of the program.</span><br />
void setup() {</p>
<p><span style="color: #0000ff;">// initialize the digital pin as an output.</span><br />
<span style="color: #0000ff;"> // Pin 13 has an LED connected on most Arduino boards:</span></p>
<p>pinMode(<span style="color: #ff0000;">red</span>, OUTPUT);<br />
<span style="color: #ff0000;">pinMode(green, OUTPUT);</span><br />
<span style="color: #ff0000;"> pinMode(yellow, OUTPUT);</span><br />
}</p>
<p><span style="color: #0000ff;">//The loop area loops again and again.</span><br />
void loop() {</p>
<p><span style="color: #0000ff;">//This sequence will turn on the red, then turn it off, turn on the green, then off and then yellow, then off and back to the beginning again.</span><br />
digitalWrite(red, HIGH); // set the LED on <span style="color: #0000ff;">//HIGH applies the current</span><br />
delay(<span style="color: #ff0000;">time</span>); // wait for a second<br />
digitalWrite(red, LOW); // set the LED off <span style="color: #0000ff;">//LOW removes the current</span><br />
delay(<span style="color: #ff0000;">time</span>); // wait for a second</p>
<p><span style="color: #0000ff;">//These control the Green</span><br />
<span style="color: #ff0000;">digitalWrite(green, HIGH);</span><br />
<span style="color: #ff0000;"> delay(time);</span><br />
<span style="color: #ff0000;"> digitalWrite(green, LOW);</span><br />
<span style="color: #ff0000;"> delay(time);</span></p>
<p><span style="color: #0000ff;">//These control the Yellow</span><br />
<span style="color: #ff0000;">digitalWrite(yellow, HIGH);</span><br />
<span style="color: #ff0000;"> delay(time);</span><br />
<span style="color: #ff0000;"> digitalWrite(yellow, LOW);</span><br />
<span style="color: #ff0000;"> delay(time);</span></p>
<p>}</p>
<p><span style="color: #0000ff;">//End of program</span></p>
<p>I hope this helps, the key is to be willing and ready to change to keep their enthusiasm up.  Sure it is just flashing a LED, but it soon becomes their LED, their choice of time to flash, their order of flashing and once they take ownership over the learning they begin to think about what they can change. They very quickly start to think about applications for flashing lights, how they can incorporate this new knowledge in to solving an existing problem. I really like working in small groups, I know it is an ideal situation but working with one or two students at a time means in just around 90 minutes we can cover this area pretty thoroughly and answer a lot of questions they might have. Any questions just tweet me on twitter @pixelh8. I am also running a Creative Computer Club in Ipswich fro 12 to16-year-olds more info <a href="http://pixelh8.co.uk/ccc" target="_blank">here.</a></p>
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		<title>Pixelh8 in Pamela Burnard&#8217;s &#8220;Musical Creativities in Practice&#8221;</title>
		<link>http://pixelh8.co.uk/pixelh8-in-pamela-burnards-musical-creativities-in-practice/</link>
		<comments>http://pixelh8.co.uk/pixelh8-in-pamela-burnards-musical-creativities-in-practice/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 12:10:37 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3723</guid>
		<description><![CDATA[I had the good fortune to meet Pam Burnard a while back when looking for a University to attend for my PhD in music, technology and education. Everyone I talked to said if I am going to do a PhD in that area, Pam was the person to talk to, and although I was a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/04/9780199583942.jpg"><img class="alignleft size-full wp-image-3724" style="float: left; margin-right: 6px;" title="9780199583942" src="http://pixelh8.co.uk/wp-content/uploads/2012/04/9780199583942.jpg" alt="" width="128" height="184" /></a>I had the good fortune to meet Pam Burnard a while back when looking for a University to attend for my PhD in music, technology and education. Everyone I talked to said if I am going to do a PhD in that area, Pam was the person to talk to, and although I was a little late in my application and ended up somewhere else, I did make an amazing contact by meeting her. She has the ability to take a holistic approach to a seemingly chaotic and random area and not only find common themes but communicate that to the reader. This even more true in her newest book &#8220;<a href="http://ukcatalogue.oup.com/product/9780199583942.do" target="_blank">Musical Creativities in Practice</a>&#8221; which is fantastic on so many levels, the first being that it is so rigorous in illustrating how varied music creativity is. I wish I had this book when I was younger as I could have said to myself, &#8220;look there are other people struggling just like you, there are other people with wild ideas just like you.&#8221; The stories from the varied artists will undoubtedly remind the musicians how wonderful and difficult music can be, to educator just how important getting it right can be and to the non-musicians it will highlight many myths about music and hopefully encourage some of them in to music itself.</p>
<p>I am featured in the book in Chapter 8 alongside Kenneth Young (Media Molecule/Little Big Planet) and when you get interviewed for something like this you never know just what the big picture is, again it is down to Pam&#8217;s skill of drawing together the various strands of peoples lives to create that complete image. I am am truly grateful to have been a small part in such a wonderful text which I am sure several of you will appreciate. You can get a hold of the book at the Oxford University Press website <a href="http://ukcatalogue.oup.com/product/9780199583942.do" target="_blank">here</a> and whether your a musician, researcher, educator, or just interested in music and its many areas this is definitely a very good book for you to read.</p>
<p>Here is some more information on the book.</p>
<p>&#8216;Musical Creativites in Practice&#8217; offers a powerful corrective to myths and outmoded conceptions. It argues the need for conceptual expansion of musical creativities in line with real world practices. It explores how different types of musical creativities are regonized and communicated in the practices of professional musicians including composers, improvisers, singer songwriters, original bands, DJs, live coders and interactive sound designers working in the video games industry. Drawing on Bourdieu&#8217;s thinking tools, this book provides the foundation for a sociological analysis of musical creativities which is designed to transform the ways that music in education is thought about in the future.&#8221;</p>
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		<title>Pixelh8 @ Parkside School, Ipswich</title>
		<link>http://pixelh8.co.uk/pixelh8-parkside-school-ipswich/</link>
		<comments>http://pixelh8.co.uk/pixelh8-parkside-school-ipswich/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 14:38:02 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Lectures & Workshops]]></category>
		<category><![CDATA[Programming in Schools]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3712</guid>
		<description><![CDATA[Recently I was asked to help out at Parkside School in Ipswich to help the students make a video game. &#8220;Parkside provides an alternative learning environment for students, at Key Stage 4, who have emotional difficulties, and other health problems, which prevent them from accessing mainstream education.&#8221; It was great fun and for many it [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/01/GoodGuyGRAPHICS.png"><img class="alignleft size-medium wp-image-3545" style="float: left; margin-right: 6px;" title="GoodGuyGRAPHICS" src="http://pixelh8.co.uk/wp-content/uploads/2012/01/GoodGuyGRAPHICS-300x180.png" alt="" width="300" height="180" /></a>Recently I was asked to help out at Parkside School in Ipswich to help the students make a video game. &#8220;Parkside provides an alternative learning environment for students, at Key Stage 4, who have emotional difficulties, and other health problems, which prevent them from accessing mainstream education.&#8221; It was great fun and for many it was an eye opener. The school does a great many excellent and varied ICT activities but this is one of the first in which they were actively encouraged to be a bit &#8220;silly&#8221; in ICT. The excellent ICT teacher they has has been running several different projects but this time I was in charge of helping them shape their ideas in to a platform video game and it was wonderful to see although none of them had any prior experience in making games they were able to focus and create interesting ideas. We are running it in two sessions as the students are much older than the normal age range I work with and have been getting on with the work a lot quicker. I look forward to going back in a few weeks time and seeing what else they have created, and to help them bring their video game ideas to life.</p>
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		<title>Pixelh8 @ Springfield Juniors Web Apps Project Session 4</title>
		<link>http://pixelh8.co.uk/pixelh8-springfield-juniors-web-apps-project-session-4/</link>
		<comments>http://pixelh8.co.uk/pixelh8-springfield-juniors-web-apps-project-session-4/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 21:26:34 +0000</pubDate>
		<dc:creator>Pixelh8</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[Lectures & Workshops]]></category>
		<category><![CDATA[Programming in Schools]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Springfield Junior School Workshops]]></category>

		<guid isPermaLink="false">http://pixelh8.co.uk/?p=3704</guid>
		<description><![CDATA[So today was the final session where the students could add things to their games and it was amazing to hear how organized they were. I said at the start of the session that they had one and a half hours left to draw everything they need, so they didn&#8217;t rush to get started with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelh8.co.uk/wp-content/uploads/2012/03/HOUSE.png"><img class="alignleft size-medium wp-image-3705" style="float: left; margin-right: 6px;" title="HOUSE" src="http://pixelh8.co.uk/wp-content/uploads/2012/03/HOUSE-300x212.png" alt="" width="300" height="212" /></a>So today was the final session where the students could add things to their games and it was amazing to hear how organized they were. I said at the start of the session that they had one and a half hours left to draw everything they need, so they didn&#8217;t rush to get started with the computers they first discussed &#8220;priorities&#8221;. They had a chat in their groups about what stage everything was at and what things were more or less important if they get done or not. It was amazing to see. As you can see the graphics are stunning and I genuinely mean that, the games are really well planned out, with a lot of attention to detail.</p>
<p>It was good session and although they are a little sad that they won&#8217;t see me again for two weeks they are happy that when I return they will be able to play on their web apps / games, and hopefully you will to. So I have two weeks to make three simple web apps using all of their assets, design guides and flow charts.</p>
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