Pixelh8 @ Springfield Juniors Video Game Project Session 5
Today was the last of this groups game design sessions, with the group of “future game designers”.
I have to say this first before I move on to the rest of the blog, they were an excellent group and it was a real privilege to work with them over a extended period of time.
Today was just inputting the rest of the level designs in to the game engine and finishing the game boxes (see picture), although they didn’t get to play on the game, they did get to see what it looks like on a huge screen. The game will be presented to them on CD tomorrow morning in assembly and I hope they feel proud of what they have acheived when they collect them.
We also had a long discussion about the project as a whole; what they liked, what they didn’t, what could be improved over time. I explained to them, that the only difference between what they did in these sessions and what professional game makers do, is have more time. They had 10 hours in total to create a concept, design it and create it as well as consider the marketing behind it. I then went on to explain that 10 hours is something that a professional game maker may spend on creating a tiny element in a game like a layout of an options screen. The other factor I got them to consider was they were working alone on this project (except for one pair), in some major games there are hundreds of people involved, designers programmers, designers, musicians, marketing. They were year 6 students and they made a whole game in 10 hours.
I hope more than anything, they have gained confidence from these sessions, this is another thing they “can do”, this “is” an option for them in their future. There are so many great game companies in the UK I know some of these students are destined to be their future designers.
Posted in Educational, Lectures & Workshops, Programming in Schools, Software, Springfield Junior School Workshops |