Pixelh8 Music Tech Pro Performer GBA/DS

Editor Mode
Pitch Sweep
Pitch Sweep is selectable between None, where no pitch sweep occurs.
UP
Up Slow Full Length Sweep (hits all on the pitches on the way up at a slow speed)
Up Slow Medium Length Sweep (hits half of the pitches on the way up at a slow speed)
Up Slow Short Length Sweep (hits only a few of the pitches on the way up at a slow speed)
Up Med Full Length Sweep (hits all on the pitches on the way up at a medium speed)
Up Med Medium Length Sweep (hits half of the pitches on the way up at a medium speed)
Up Med Short Length Sweep (hits only a few of the pitches on the way up at a medium speed)
Up Fast Full Length Sweep (hits all on the pitches on the way up at a fast speed)
Up Fast Medium Length Sweep (hits half of the pitches on the way up at a Fast speed)
Up Fast Short Length Sweep (hits only a few of the pitches on the way up at a Fast speed)
DOWN
Down Slow Full Length Sweep (hits all on the pitches on the way down at a slow speed)
Down Slow Medium Length Sweep (hits half of the pitches on the way down at a slow speed)
Down Slow Short Length Sweep (hits only a few of the pitches on the way down at a slow speed)
Down Med Full Length Sweep (hits all on the pitches on the way down at a medium speed)
Down Med Medium Length Sweep (hits half of the pitches on the way down at a medium speed)
Down Med Short Length Sweep (hits only a few of the pitches on the way down at a medium speed)
Down Fast Full Length Sweep (hits all on the pitches on the way down at a fast speed)
Down Fast Medium Length Sweep (hits half of the pitches on the way down at a Fast speed)
Down Fast Short Length Sweep (hits only a few of the pitches on the way down at a Fast speed)
Wave Duty
Wave Duty can be selectable between 12.5%, 25%, 50% & 75%
Volume Envelope
Volume Envelope is selectable between
Constant
Slow Fade Up
Medium Fade Up
Fast Fade Up
Fast Fade Down
Medium Fade Down
Slow Fade Down
Octave
Octave is selectable between octaves 2, 3 and 4.
This is the Octave you will start in in Player Mode, you can change this in player mode by pressing Select.
Primary and Secondary Key Select
Primary and Secondary Keys are selectable from all keys Major and Natural Minor.
The Primary Key is the musical key you will start in, in Player Mode.
The Secondary key is the musical key you can switch to and from by pressing Start in Player Mode.
Special Modes
Unison produces the base note on the first and second channel.
5th produces the base note on the first channel, and a 5th up from the base note on the second channel.
Octave produces the base note on the first channel, and an octave up from the base on the second channel.
Maj 3rd produces the base note on the first channel, and a Maj 3rd up from the base note on the second channel.
Min 3rd produces the base note on the first channel, and a Min 3rd up from the base note on the second channel.
Portamento Mode slides up and down between the notes that are played in succession.
Arpeggio Mode plays all the notes held down in quick succession from lowest to highest, repeatedly.
Tremolo Mode plays the note at full volume, and a pause of equal length, repeatedly.
Shifter Mode cycles through the four wave duty settings in quick succession, repeatedly.
Half Trem Mode plays the note at full volume, and then the note at half volume, repeatedly.
Vibrato Mode plays the note, the note bent up slightly, the note, the note bent down slightly, repeatedly.
Sound Effect Modes
Choosing anything other than None negates all other options in sound editor mode.
Drums creates a generic sounding drumkit. (No Samples)
Game creates a set of generic beeping noises.
Bad TV sounds like a badly tuned television.
Alien creates set of generic “alien” sounds.
Lasers creates a set of generic laser sounds.
Crunch creates a set of crunchy noises.
Presets
Choosing anything other than None negates all other options in sound editor mode. Preset are pre made sounds that I have found I like when designing this bit of software.
Special Delay
Is the delay between the notes are changed in modes like Arpeggio, Tremolo, Shifter etc, it is also the delay between sound effects.
Unison Phase
Off sets the Unison produced in the second channel to produce a phase like effect.
Player Mode
After you have designed your sound in editor mode press the L shoulder button to enter Player Mode.
In Player Mode the keys UP, DOWN, LEFT, RIGHT, L, R, B, A controls the notes or sound effects.
Up button plays the first note of the key that you are in.
Down button plays the second note of the key that you are in.
Left button plays the third note of the key that you are in.
Right button plays the fourth note of the key that you are in.
L button plays the fifth note of the key that you are in.
R button plays the sixth note of the key that you are in.
B button plays the seventh note of the key that you are in.
A button plays the eighth/octave note of the key that you are in.
Example 1 C Major
Button
UP DOWN LEFT RIGHT L R B A
C D E F G A B C
1st 2nd 3rd 4th 5th 6th 7th 8th
Example 2 C Minor
Button
UP DOWN LEFT RIGHT L R B A
C D Eb F G Ab B C
1st 2nd 3rd 4th 5th 6th 7th 8th
To change Octave in Player Mode simply press Select to cycle through the octaves.
To change between the Primary and Secondary Key simply press Start.
To do a soft reset and go back to the Editor Mode hold down SELECT, LEFT and A. In most cases it’s best to hold down SELECT, and press LEFT and A simultaneously.
In Sound Effect Mode the buttons control various sound effects.
Sound Design Rules
Special Modes like Tremolo, Shifter, Half Tremolo, Vibrato rely on the initial volume being full, thus the volume envelope gets reset to Constant when one of these modes are chosen.
Special Modes like Unison, 5th, Octave, Maj 3rd, Minor 3rd , Portamento, Arpeggio, Tremolo, Shifter, Half Tremolo and Vibrato cannot be produced with Pitch Sweep, thus the Pitch Sweep option gets reset to None when one of these modes are chosen.
Sound Effects cannot be used in conjunction with Pitch Bend or Special Modes.
Known Bugs/ Quirks
For obvious reasons Pitch Sweep Up sounds better in the lower octaves, and Pitch Sweep Down sounds better in the higher octaves, as the note terminates when it hits it’s highest or lowest pitch i.e. If Pitch Sweep Up is used in a high octave the duration of the on the note is significantly less as it has less distance to travel to it’s highest pitch.
The lowest note C2 will not Pitch Sweep Up. (I don’t know why, It doesn’t do it on the original Music Tech either)
When using Pitch Sweep Up the note will terminate when it hits it’s highest note, however when using Pitch Sweep Down the lowest note can be held until the button is released.
And yes there are some hidden programs.
Lots of love
Pixelh8
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